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- Windows Version
- Windows 10 64-bit (64.0 GB RAM - Intel Xeon W-2133 CPU @ 3.60GHz)
- Global Mapper Version
Assuming all your data is loaded with the correct coordinate system, you just need to switch your projection from MGI Balkzan Zone 7 to Geographic (Latitude/Longitude).
- Click on Configure (Spanner)
- Choose Geographic (Latitude/Longitude) for the Projection
- Choose WGS84 for the Datum
- Choose ARC DEGREES for the Planar Units
Worked for me once zoomed within the correct scale range as noted on the site.
"The service supports the British National Grid and Lat/Long WGS84 coordinate systems and the data is visible when zoomed in between 1:100 000 and 1:25 000 scale."
Also note that it will not work if you add the expanded 'child level' Data Layers if that makes sense. Just add the parent level data layers.
For clarity DO NOT add the child level data layer <STYLE> GBR BGS 1:50k Bedrock
Instead add the parent level data layer GBR BGS 1:50k Bedrock
1- Original terrain with dump artificially flattened for illustrative purposes
02 - New terrain with higher dump and 3 small artificially flattened areas to the west (this is so we can also show cut as well as fill later)
03 - Combine/Compare Terrain Layers. Use Subtraction (Signed) and select New then Old. We use Signed so that we can see negative cut values as well as positive fill values.
04 - Your result will look like this with the Atlas shader. Orange or 0m illustrates no change.
05 - Create new 'Change' shader
06 - Define as follows or choose your preferred colours. I've used red for fill and blue for cut. No change is set to white but do not use a different colour for this. When using the blend mode later it will become transparent.
07 - Turn on the 'New' terrain layer and switch to the Daylight shader (use white as Surface Color - see Surface Color button in the image for step 05 at the top)
08 - Turn on Combined Elevation terrain layer and double click it and go to the Display tab. Change the Blend Mode, select the custom shader called 'Change' and turn off the hill shading effects.
09 - The following steps will be required if you wish to render a 3D view with the colouring applied. Unfortunately the above does not work in 3D view; only in plan.
To begin Right-click on the Combined Elevation layer then Layer > Export and choose JPG2000 or similar image format. Make sure to check PRJ in the options. Do not export as an elevation grid though as we just want the colours.
10 - Import the layer back in and double click it and go to the Display tab. Check the Texture Map option to apply the colour to the terrain. This can also be done via the Blend Mode if you choose.
11 - Hit the 3D button on the main toolbar and capture your image using the Save Image button (Camera button on toolbar)
archz2 said:sphillips said:You could do something similar in Global Mapper with a custom slope shader using the equivalent degrees.
Ohh!! Interesting!.. Well, actually I would also like to have polygons generated too based upon the colour coding. Can I also do that?
Like separate polygons generated for all slopes more than 25%, 20%, etc.
- Export out the layer as a PNG making sure the hill shade is off first
- Import the image
- Right-click the layer > Layer > Create Area Feature(s) from Equal Areas
- Use defaults