Shader selection "lags" when saving image from 3D viewer

Simon
Global Mapper UserTrusted User
I have an elevation model which I bring into the 3D viewer. If I change the shader in the main view, the shader also updates in the 3D view. If I save the 3D view as an image, it will use the shader that was selected _before_ the current one.
However, once I update the 3D view (eg by rotating, zooming or moving) and then save the image, it will use the current shader in the saved image.
Just an observation.
Thanks,
Simon
However, once I update the 3D view (eg by rotating, zooming or moving) and then save the image, it will use the current shader in the saved image.
Just an observation.
Thanks,
Simon
Comments
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Simon,
Thanks, I'll take a look and see if I can figure out what's happening.
Thanks,
Mike
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