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Area Type Not Correct

mjmfgmmjmfgm Global Mapper UserPosts: 161Trusted User
edited August 2008 in Technical Support
Hi there Mike,
Mike when I select a standard Area type in GM10 and export to Polish format the finished "MP" prints the <string text > instead of the hex code.

[RGN80]
Type=County
Label=2
Levels=2

This creates an error in cGPSmapper as "308", I noticed this on "County" and "Undefined". There may be more instances where this could be happening.

Could you please check into this, thanks.

Comments

  • global_mapperglobal_mapper Administrator Posts: 17,238
    edited August 2008
    Any time Global Mapper does not know the MP hex code to use for a feature, it just writes out the name of the type of the feature so that cGPSMapper can match that text against the text in the RGNType.txt file.

    What you need to do is assign a MP_TYPE default attribute to any feature types that exhibit this problem.

    Let me know if I can be of further assistance.

    Thanks,

    Mike
    Global Mapper Support
    support@globalmapper.com
  • mjmfgmmjmfgm Global Mapper User Posts: 161Trusted User
    edited August 2008
    I do not remember that I added these ?
    How can I reset this to default ?
    Thanks Mike.
  • global_mapperglobal_mapper Administrator Posts: 17,238
    edited August 2008
    I was saying that you need to add them, not remove them. Not all of the built-in types have defined default mappings to MP types as in some cases there just is not an obvious choice of what to use. If you are using those types and exporting them to MP files, you'll need to add your own default attribute list value of MP_TYPE with a value of the desired hex code so that a mapping is defined now that cGPSMapper errors when it encounters an unknown type feature rather than just saving that in the map as a unknown feature type.

    Let me know if I can be of further assistance.

    Thanks,

    Mike
    Global Mapper Support
    support@globalmapper.com
  • mjmfgmmjmfgm Global Mapper User Posts: 161Trusted User
    edited August 2008
    That' make sense thank you Mike.:)
  • mjmfgmmjmfgm Global Mapper User Posts: 161Trusted User
    edited August 2008
    I still don't get it, there are tons of area types in the configuration window. How do I know which are standard cGPSmapper ones and which ones are not?
    Thanks Mike for your understanding.
  • global_mapperglobal_mapper Administrator Posts: 17,238
    edited August 2008
    There is not a way to tell from the user interface, although the vast majority of built-in types do have an automatic mapping. Here is a list of all the built-in types and what MP hex types they map to. If a type is not in the list, it does not have an automatic mapping:

    AREA TYPES
    Island --> 0x54 (Res Layer: 16 bits)
    Reservation --> 0x0D (Res Layer: 20 bits)
    Snow or Glacier --> 0x4D (Res Layer: 20 bits)
    Salt --> 0x53 (Res Layer: 20 bits)
    Sand --> 0x53 (Res Layer: 20 bits)
    Large Metro Area --> 0x01 (Res Layer: 16 bits)
    Small Metro Area --> 0x02 (Res Layer: 18 bits)
    Metro Area --> 0x03 (Res Layer: 18 bits)
    Major National Park --> 0x14 (Res Layer: 16 bits)
    National Park --> 0x16 (Res Layer: 18 bits)
    Major State Park --> 0x1E (Res Layer: 18 bits)
    State Park --> 0x20 (Res Layer: 20 bits)
    City Park --> 0x17 (Res Layer: 22 bits)
    Wetland --> 0x51 (Res Layer: 20 bits)
    Tundra --> 0x52 (Res Layer: 20 bits)
    Wooded Area --> 0x50 (Res Layer: 20 bits)
    Scrub Area --> 0x4F (Res Layer: 20 bits)
    Orchard or Plantation --> 0x4E (Res Layer: 20 bits)
    Cropland --> 0x4E (Res Layer: 20 bits)
    Scattered Trees --> 0x50 (Res Layer: 20 bits)
    Ocean --> 0x28 (Res Layer: 13 bits)
    Lake, > 500 sq. mi. --> 0x42 (Res Layer: 15 bits)
    Lake, 250 - 500 sq. mi. --> 0x44 (Res Layer: 16 bits)
    Lake, 100 - 250 sq. mi. --> 0x3C (Res Layer: 17 bits)
    Lake, 30 - 100 sq. mi. --> 0x3D (Res Layer: 18 bits)
    Lake, 10 - 30 sq. mi. --> 0x3E (Res Layer: 19 bits)
    Lake, 5 - 10 sq. mi. --> 0x3F (Res Layer: 20 bits)
    Lake, 1 - 5 sq. mi. --> 0x40 (Res Layer: 21 bits)
    Lake, 0.5 - 1 sq. mi. --> 0x41 (Res Layer: 22 bits)
    Lake, < 0.5 sq. mi. --> 0x41 (Res Layer: 22 bits)
    Lake, Unknown Area --> 0x3D (Res Layer: 18 bits)
    Major River --> 0x46 (Res Layer: 16 bits)
    Regional River --> 0x47 (Res Layer: 18 bits)
    Minor River --> 0x48 (Res Layer: 20 bits)
    Intermittent Stream/River --> 0x4C (Res Layer: 22 bits)
    Intermittent Lake --> 0x4C (Res Layer: 22 bits)
    Dry Lakebed --> 0x4C (Res Layer: 22 bits)
    Misc. Manmade Structure --> 0x13 (Res Layer: 22 bits)
    Isobath Area --> 0x28 (Res Layer: 15 bits)
    Anchorage Area --> 0x00 (Res Layer: 15 bits)
    Land Area --> 0x54 (Res Layer: 15 bits)
    Intertidal Area --> 0x51 (Res Layer: 15 bits)
    Marine Traffic Zone --> 0x00 (Res Layer: 15 bits)

    LINE TYPES
    Interstate --> 0x01 (Res Layer: 11 bits)
    Major/US Highway --> 0x02 (Res Layer: 13 bits)
    State Highway --> 0x03 (Res Layer: 17 bits)
    Arterial Road --> 0x04 (Res Layer: 18 bits)
    Collector Road --> 0x05 (Res Layer: 20 bits)
    Residential Road --> 0x06 (Res Layer: 22 bits)
    Alley or Driveway --> 0x07 (Res Layer: 23 bits)
    Ramp --> 0x09 (Res Layer: 18 bits)
    Unpaved Road --> 0x0A (Res Layer: 22 bits)
    County Route --> 0x05 (Res Layer: 20 bits)
    Stream --> 0x18 (Res Layer: 18 bits)
    Intermittent Stream or River --> 0x26 (Res Layer: 20 bits)
    Dry Stream or River --> 0x26 (Res Layer: 21 bits)
    Railroad, Class 1A --> 0x14 (Res Layer: 18 bits)
    Railroad, Class 1B --> 0x14 (Res Layer: 21 bits)
    Railroad --> 0x14 (Res Layer: 18 bits)
    Shoreline --> 0x15 (Res Layer: 18 bits)
    Trail --> 0x16 (Res Layer: 21 bits)
    Processing/Closure Line --> 0x17 (Res Layer: 20 bits)
    Grid Line --> 0x17 (Res Layer: 22 bits)
    Grid Line - Minor --> 0x17 (Res Layer: 18 bits)
    Grid Line - Major --> 0x17 (Res Layer: 14 bits)
    Ferry Route --> 0x1B (Res Layer: 18 bits)
    Major Political Boundary (State) --> 0x1C (Res Layer: 13 bits)
    Minor Political Boundary (County) --> 0x1D (Res Layer: 17 bits)
    International Political Boundary --> 0x1E (Res Layer: 9 bits)
    Powerline --> 0x29 (Res Layer: 20 bits)
    Pipeline --> 0x28 (Res Layer: 20 bits)
    Contour Line, Minor --> 0x20 (Res Layer: 22 bits)
    Contour Line, Intermediate --> 0x21 (Res Layer: 20 bits)
    Contour Line, Major --> 0x22 (Res Layer: 18 bits)
    Contour Line, Supplementary --> 0x20 (Res Layer: 22 bits)
    River, Unknown Length --> 0x1F (Res Layer: 16 bits)
    River, < 20 km --> 0x1F (Res Layer: 20 bits)
    River, 20 - 50 km --> 0x1F (Res Layer: 18 bits)
    River, 50 - 100 km --> 0x1F (Res Layer: 16 bits)
    River, 100 - 250 km --> 0x1F (Res Layer: 14 bits)
    River, > 250 km --> 0x1F (Res Layer: 14 bits)
    Bathymetric Contour, Minor --> 0x23 (Res Layer: 22 bits)
    Bathymetric Contour, Intermediate --> 0x24 (Res Layer: 20 bits)
    Bathymetric Contour, Major --> 0x25 (Res Layer: 18 bits)
    Bathymetric Contour, Supplementary --> 0x23 (Res Layer: 22 bits)
    Airport Runway --> 0x27 (Res Layer: 16 bits)
    Marine Route --> 0x06 (Res Layer: 18 bits)

    POINT TYPES
    City, > 10M --> 0x01 (Res Layer: 13 bits)
    City, 1M - 10M --> 0x03 (Res Layer: 14 bits)
    City, 500K - 1M --> 0x05 (Res Layer: 15 bits)
    City, 100K - 500K --> 0x06 (Res Layer: 16 bits)
    City, 50K - 100K --> 0x08 (Res Layer: 17 bits)
    City, 10K - 50K --> 0x09 (Res Layer: 19 bits)
    City, < 10K --> 0x0B (Res Layer: 22 bits)
    City, Population Unknown --> 0x0D (Res Layer: 15 bits)
    Country --> 0x14 (Res Layer: 13 bits)
    State --> 0x1E (Res Layer: 16 bits)
    County --> 0x1F (Res Layer: 19 bits)
    Island --> 0x28 (Res Layer: 19 bits)
    Anchorage --> 0x00 (Res Layer: 18 bits)
    Beacon --> 0x1B02 (Res Layer: 18 bits)
    Bottom Conditions --> 0x00 (Res Layer: 22 bits)
    Buoy --> 0x1B0E (Res Layer: 18 bits)
    Danger --> 0x5700 (Res Layer: 20 bits)
    Lighthouse --> 0x1B16 (Res Layer: 18 bits)
    Spot Sounding --> 0x62 (Res Layer: 22 bits)
    Arch --> 0x6601 (Res Layer: 20 bits)
    Bridge --> 0x6401 (Res Layer: 18 bits)
    Cliff --> 0x6607 (Res Layer: 20 bits)
    Waterfall --> 0x6508 (Res Layer: 20 bits)
    Geyser --> 0x6509 (Res Layer: 20 bits)
    Summit --> 0x6616 (Res Layer: 18 bits)
    Wreck --> 0x1C01 (Res Layer: 20 bits)
    Marina --> 0x43 (Res Layer: 18 bits)
    Well --> 0x6414 (Res Layer: 20 bits)
    Tower --> 0x6411 (Res Layer: 20 bits)
    Rock --> 0x1C09 (Res Layer: 22 bits)
    Boat Ramp --> 0x47 (Res Layer: 22 bits)
    Campground --> 0x48 (Res Layer: 20 bits)
    Park --> 0x49 (Res Layer: 20 bits)
    Picnic Area --> 0x4A (Res Layer: 22 bits)
    First Aid --> 0x4B (Res Layer: 22 bits)
    Military Installation --> 0x640B (Res Layer: 18 bits)
    Landmark --> 0x2C04 (Res Layer: 22 bits)
    Restrooms --> 0x4E (Res Layer: 22 bits)
    Lodging --> 0x2B (Res Layer: 22 bits)
    Shopping --> 0x2E (Res Layer: 22 bits)
    Golf Course --> 0x2D05 (Res Layer: 22 bits)
    Library --> 0x2C03 (Res Layer: 22 bits)
    Hospital --> 0x3002 (Res Layer: 20 bits)
    Swimming Area --> 0x54 (Res Layer: 22 bits)
    Dam --> 0x6407 (Res Layer: 20 bits)
    Mine --> 0x640C (Res Layer: 20 bits)
    Building --> 0x02 (Res Layer: 22 bits)
    Bank --> 0x2F06 (Res Layer: 22 bits)
    Airport --> 0x59 (Res Layer: 18 bits)
    School --> 0x2C05 (Res Layer: 22 bits)
    Church --> 0x2C0B (Res Layer: 22 bits)
    Post Office --> 0x2F05 (Res Layer: 22 bits)
    Cemetery --> 0x6403 (Res Layer: 22 bits)
    Restaurant --> 0x45 (Res Layer: 22 bits)
    Weigh Station --> 0x24 (Res Layer: 20 bits)
    Amusement Center --> 0x2C01 (Res Layer: 20 bits)
    Stadium --> 0x2C08 (Res Layer: 20 bits)
    Spot Elevation --> 0x63 (Res Layer: 18 bits)
    Stream Origin --> 0x6512 (Res Layer: 22 bits)

    Let me know if I can be of further assistance.

    Thanks,

    Mike
    Global Mapper Support
    support@globalmapper.com
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