MP Format and "Type" Hex codes
Walt_A
Global Mapper User
Regarding the "File...export vector data...export Polish MP (cgpsmapper) file" function:
Does anyone have a table that shows what "Type" hex code is output to the .MP format file for each of the standard Global Mapper point, line, and polygon style types?
Thanks.
Walt
Does anyone have a table that shows what "Type" hex code is output to the .MP format file for each of the standard Global Mapper point, line, and polygon style types?
Thanks.
Walt
Comments
-
Walt,
Here is a list of all built-in types and the .MP hex code (and bit resolution level) associated with it by default when building non-marine maps:
*** Area Types ***
Island --> 0x54 (Res Layer: 16 bits)
Reservation --> 0x0D (Res Layer: 20 bits)
Snow or Glacier --> 0x4D (Res Layer: 20 bits)
Salt --> 0x53 (Res Layer: 20 bits)
Sand --> 0x53 (Res Layer: 20 bits)
Large Metro Area --> 0x01 (Res Layer: 16 bits)
Small Metro Area --> 0x02 (Res Layer: 18 bits)
Metro Area --> 0x03 (Res Layer: 18 bits)
Major National Park --> 0x14 (Res Layer: 16 bits)
National Park --> 0x16 (Res Layer: 18 bits)
Major State Park --> 0x1E (Res Layer: 18 bits)
State Park --> 0x20 (Res Layer: 20 bits)
City Park --> 0x17 (Res Layer: 22 bits)
Wetland --> 0x51 (Res Layer: 20 bits)
Tundra --> 0x52 (Res Layer: 20 bits)
Wooded Area --> 0x50 (Res Layer: 20 bits)
Scrub Area --> 0x4F (Res Layer: 20 bits)
Orchard or Plantation --> 0x4E (Res Layer: 20 bits)
Cropland --> 0x4E (Res Layer: 20 bits)
Scattered Trees --> 0x50 (Res Layer: 20 bits)
Ocean --> 0x28 (Res Layer: 13 bits)
Lake, > 500 sq. mi. --> 0x42 (Res Layer: 15 bits)
Lake, 250 - 500 sq. mi. --> 0x44 (Res Layer: 16 bits)
Lake, 100 - 250 sq. mi. --> 0x3C (Res Layer: 17 bits)
Lake, 30 - 100 sq. mi. --> 0x3D (Res Layer: 18 bits)
Lake, 10 - 30 sq. mi. --> 0x3E (Res Layer: 19 bits)
Lake, 5 - 10 sq. mi. --> 0x3F (Res Layer: 20 bits)
Lake, 1 - 5 sq. mi. --> 0x40 (Res Layer: 21 bits)
Lake, 0.5 - 1 sq. mi. --> 0x41 (Res Layer: 22 bits)
Lake, < 0.5 sq. mi. --> 0x41 (Res Layer: 22 bits)
Lake, Unknown Area --> 0x3D (Res Layer: 18 bits)
Major River --> 0x46 (Res Layer: 16 bits)
Regional River --> 0x47 (Res Layer: 18 bits)
Minor River --> 0x48 (Res Layer: 20 bits)
Intermittent Stream/River --> 0x4C (Res Layer: 22 bits)
Intermittent Lake --> 0x4C (Res Layer: 22 bits)
Dry Lakebed --> 0x4C (Res Layer: 22 bits)
Misc. Manmade Structure --> 0x13 (Res Layer: 22 bits)
Isobath Area --> 0x28 (Res Layer: 15 bits)
Anchorage Area --> 0x00 (Res Layer: 15 bits)
Land Area --> 0x54 (Res Layer: 15 bits)
Intertidal Area --> 0x51 (Res Layer: 15 bits)
Marine Traffic Zone --> 0x00 (Res Layer: 15 bits)
*** Line Types ***
Interstate --> 0x01 (Res Layer: 11 bits)
Major/US Highway --> 0x02 (Res Layer: 13 bits)
State Highway --> 0x03 (Res Layer: 17 bits)
Arterial Road --> 0x04 (Res Layer: 18 bits)
Collector Road --> 0x05 (Res Layer: 20 bits)
Residential Road --> 0x06 (Res Layer: 22 bits)
Alley or Driveway --> 0x07 (Res Layer: 23 bits)
Ramp --> 0x09 (Res Layer: 18 bits)
Unpaved Road --> 0x0A (Res Layer: 22 bits)
County Route --> 0x05 (Res Layer: 20 bits)
Stream --> 0x18 (Res Layer: 18 bits)
Intermittent Stream or River --> 0x26 (Res Layer: 20 bits)
Dry Stream or River --> 0x26 (Res Layer: 21 bits)
Railroad, Class 1A --> 0x14 (Res Layer: 18 bits)
Railroad, Class 1B --> 0x14 (Res Layer: 21 bits)
Railroad --> 0x14 (Res Layer: 18 bits)
Shoreline --> 0x15 (Res Layer: 18 bits)
Trail --> 0x16 (Res Layer: 21 bits)
Processing/Closure Line --> 0x17 (Res Layer: 20 bits)
Grid Line --> 0x17 (Res Layer: 22 bits)
Grid Line - Minor --> 0x17 (Res Layer: 18 bits)
Grid Line - Major --> 0x17 (Res Layer: 14 bits)
Ferry Route --> 0x1B (Res Layer: 18 bits)
Major Political Boundary (State) --> 0x1C (Res Layer: 13 bits)
Minor Political Boundary (County) --> 0x1D (Res Layer: 17 bits)
International Political Boundary --> 0x1E (Res Layer: 9 bits)
Powerline --> 0x29 (Res Layer: 20 bits)
Pipeline --> 0x28 (Res Layer: 20 bits)
Contour Line, Minor --> 0x20 (Res Layer: 22 bits)
Contour Line, Intermediate --> 0x21 (Res Layer: 20 bits)
Contour Line, Major --> 0x22 (Res Layer: 18 bits)
Contour Line, Supplementary --> 0x20 (Res Layer: 22 bits)
River, Unknown Length --> 0x1F (Res Layer: 16 bits)
River, < 20 km --> 0x1F (Res Layer: 20 bits)
River, 20 - 50 km --> 0x1F (Res Layer: 18 bits)
River, 50 - 100 km --> 0x1F (Res Layer: 16 bits)
River, 100 - 250 km --> 0x1F (Res Layer: 14 bits)
River, > 250 km --> 0x1F (Res Layer: 14 bits)
Bathymetric Contour, Minor --> 0x23 (Res Layer: 22 bits)
Bathymetric Contour, Intermediate --> 0x24 (Res Layer: 20 bits)
Bathymetric Contour, Major --> 0x25 (Res Layer: 18 bits)
Bathymetric Contour, Supplementary --> 0x23 (Res Layer: 22 bits)
Airport Runway --> 0x27 (Res Layer: 16 bits)
Marine Route --> 0x06 (Res Layer: 18 bits)
*** Point Types ***
City, > 10M --> 0x01 (Res Layer: 13 bits)
City, 1M - 10M --> 0x03 (Res Layer: 14 bits)
City, 500K - 1M --> 0x05 (Res Layer: 15 bits)
City, 100K - 500K --> 0x06 (Res Layer: 16 bits)
City, 50K - 100K --> 0x08 (Res Layer: 17 bits)
City, 10K - 50K --> 0x09 (Res Layer: 19 bits)
City, < 10K --> 0x0B (Res Layer: 22 bits)
City, Population Unknown --> 0x0D (Res Layer: 15 bits)
Country --> 0x14 (Res Layer: 13 bits)
State --> 0x1E (Res Layer: 16 bits)
County --> 0x1F (Res Layer: 19 bits)
Island --> 0x28 (Res Layer: 19 bits)
Anchorage --> 0x00 (Res Layer: 18 bits)
Beacon --> 0x1B02 (Res Layer: 18 bits)
Bottom Conditions --> 0x00 (Res Layer: 22 bits)
Buoy --> 0x1B0E (Res Layer: 18 bits)
Danger --> 0x5700 (Res Layer: 20 bits)
Lighthouse --> 0x1B16 (Res Layer: 18 bits)
Spot Sounding --> 0x62 (Res Layer: 22 bits)
Arch --> 0x6601 (Res Layer: 20 bits)
Bridge --> 0x6401 (Res Layer: 18 bits)
Cliff --> 0x6607 (Res Layer: 20 bits)
Waterfall --> 0x6508 (Res Layer: 20 bits)
Geyser --> 0x6509 (Res Layer: 20 bits)
Summit --> 0x6616 (Res Layer: 18 bits)
Wreck --> 0x1C01 (Res Layer: 20 bits)
Marina --> 0x43 (Res Layer: 18 bits)
Well --> 0x6414 (Res Layer: 20 bits)
Tower --> 0x6411 (Res Layer: 20 bits)
Rock --> 0x1C09 (Res Layer: 22 bits)
Boat Ramp --> 0x47 (Res Layer: 22 bits)
Campground --> 0x48 (Res Layer: 20 bits)
Park --> 0x49 (Res Layer: 20 bits)
Picnic Area --> 0x4A (Res Layer: 22 bits)
First Aid --> 0x4B (Res Layer: 22 bits)
Military Installation --> 0x640B (Res Layer: 18 bits)
Landmark --> 0x2C04 (Res Layer: 22 bits)
Restrooms --> 0x4E (Res Layer: 22 bits)
Lodging --> 0x2B (Res Layer: 22 bits)
Shopping --> 0x2E (Res Layer: 22 bits)
Golf Course --> 0x2D05 (Res Layer: 22 bits)
Library --> 0x2C03 (Res Layer: 22 bits)
Hospital --> 0x3002 (Res Layer: 20 bits)
Swimming Area --> 0x54 (Res Layer: 22 bits)
Dam --> 0x6407 (Res Layer: 20 bits)
Mine --> 0x640C (Res Layer: 20 bits)
Building --> 0x02 (Res Layer: 22 bits)
Bank --> 0x2F06 (Res Layer: 22 bits)
Airport --> 0x59 (Res Layer: 18 bits)
School --> 0x2C05 (Res Layer: 22 bits)
Church --> 0x2C0B (Res Layer: 22 bits)
Post Office --> 0x2F05 (Res Layer: 22 bits)
Cemetery --> 0x6403 (Res Layer: 22 bits)
Restaurant --> 0x45 (Res Layer: 22 bits)
Weigh Station --> 0x24 (Res Layer: 20 bits)
Amusement Center --> 0x2C01 (Res Layer: 20 bits)
Stadium --> 0x2C08 (Res Layer: 20 bits)
Spot Elevation --> 0x63 (Res Layer: 18 bits)
Stream Origin --> 0x6512 (Res Layer: 22 bits)
Let me know if I can be of further assistance.
Thanks,
Mike
Global Mapper Support
support@globalmapper.com -
Great. Thanks, just what I needed
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