How can I fix artifacts in my 3d display - Imported into 3dsmax
Hi, I have exported a few different formats of a test 3d mesh from GM. IEach of them have these random shifting artifacts in the viewport. I have latest direct 3d drivers, GTX 1080Ti video card, 64gig of ram and using 3dsmax 2021 (also tested in 2017 same problem) I have relocated the mesh to the origin. Also the verticies seem not to be welded. Is there anything I can do to remedy this? The render looks ok after welding all the verticies.
Any help much appreciated,
Kind Regards,
Nathan,
Answers
-
This may help,
My process is:
Shift model to origin in GM
Export using DXF, Legacy mode
Import into MAX
Convert to editable poly, weld verts
Sometimes there are flipped normals, so I apply a standard material, perform planar UV mapping
use XView to select flipped UV faces, then apply normals modifier and flip them.
~Mark
-
Thanks so much Mark.
I will run my export through your process.
It would be great to be able to weld verts on export etc.
Kind Regards,
Nathan.
Categories
- 12.6K All Categories
- 5.6K Features Discussion
- 337 Downloading Imagery
- 1.3K Elevation Data
- 379 Georeferencing Imagery Discussion
- 626 GM Script Language
- 52 User Scripts
- 113 GPS Features
- 407 Projection Questions
- 816 Raster Data
- 1.3K Vector Data
- 6.5K Support
- 175 Announcement and News
- 904 Bug Report
- 558 SDK
- 1.2K Suggestion Box
- 3.7K Technical Support
- 559 Other Discussion
- 129 GIS Data Sources
- 27 Global Mapper Showcase
- 231 How I use Global Mapper
- 106 Global Mapper Forum Website