Geotiff

Hello everyone.


I'm trying to find a solution and at this point I just want to know if it is even possible or not.


Basically, sometimes I need to export some geotiffs but there's a catch in the process: the origin coordinates need to be whole numbers.

Currently my workflow is the following:

I load a surface into C3D, and before exporting the geotiff, I create a random point and round it's coordinates to whole numbers, then add it to the surface and hide it so when I export the raster, my geotiff has just my area and the origin points are whole numbers, as the image below (from QGIS):

My objective here is (if possible) make my workflow faster so I don't need to export and import LandXML's everytime I have to generate a geotiff, mainly because the export takes a very long time in C3D, as well as importing the LandXML's, since the data volume I work with is very large.

I've managed to round the numbers manually in the export option dialogue but the geotiff does not stay in the same coordinates as the original surface (it changes a bit because of the round numbers, and in C3D that doesn't seem to happen)

Has someone done something similar in GM, or know if it's even possible?

Thanks in advance.