A way to fix offset when exporting Aerial imagery and .raw heightmap for unity?

I'm a complete noob when it comes to global mapper. I'm using version 21.1 (b021820) (59) (64-bit) and have noticed a pretty glaring issue. I'm using GM to export Aerial imagery and a raw heightmap for use in the Unity game engine. The aerial exports as png perfectly fine. The issue comes when exporting the Unity Raw Terrain/Texture. For some reason I can't figure out, the raw heightmap export is always rotated and scaled. Worst it doesn't seem uniform as I've had this issue across multiple projects and there is always a different rotation applied or scale difference.
The "Unity Raw File Export Options" dialogue window doesn't appear to have any options to not rotate and scale the export.
I've attached 3 images for reference, one showing the files laid out in GM, one showing the aerial image exported, and the other showing how the raw gets exported.
I hope this is just something I've missed due to being an extreme novice with Global Mapper.
Thanks for the help.
The "Unity Raw File Export Options" dialogue window doesn't appear to have any options to not rotate and scale the export.
I've attached 3 images for reference, one showing the files laid out in GM, one showing the aerial image exported, and the other showing how the raw gets exported.
I hope this is just something I've missed due to being an extreme novice with Global Mapper.
Thanks for the help.
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