A way to fix offset when exporting Aerial imagery and .raw heightmap for unity?
I'm a complete noob when it comes to global mapper. I'm using version 21.1 (b021820) (59) (64-bit) and have noticed a pretty glaring issue. I'm using GM to export Aerial imagery and a raw heightmap for use in the Unity game engine. The aerial exports as png perfectly fine. The issue comes when exporting the Unity Raw Terrain/Texture. For some reason I can't figure out, the raw heightmap export is always rotated and scaled. Worst it doesn't seem uniform as I've had this issue across multiple projects and there is always a different rotation applied or scale difference.
The "Unity Raw File Export Options" dialogue window doesn't appear to have any options to not rotate and scale the export.
I've attached 3 images for reference, one showing the files laid out in GM, one showing the aerial image exported, and the other showing how the raw gets exported.
I hope this is just something I've missed due to being an extreme novice with Global Mapper.
Thanks for the help.
The "Unity Raw File Export Options" dialogue window doesn't appear to have any options to not rotate and scale the export.
I've attached 3 images for reference, one showing the files laid out in GM, one showing the aerial image exported, and the other showing how the raw gets exported.
I hope this is just something I've missed due to being an extreme novice with Global Mapper.
Thanks for the help.
Comments
-
forgot to upload pics
Categories
- 12.9K All Categories
- 5.8K Features Discussion
- 349 Downloading Imagery
- 1.3K Elevation Data
- 385 Georeferencing Imagery Discussion
- 651 GM Script Language
- 55 User Scripts
- 115 GPS Features
- 420 Projection Questions
- 834 Raster Data
- 1.4K Vector Data
- 6.6K Support
- 181 Announcement and News
- 934 Bug Report
- 561 SDK
- 1.2K Suggestion Box
- 3.7K Technical Support
- 578 Other Discussion
- 132 GIS Data Sources
- 27 Global Mapper Showcase
- 244 How I use Global Mapper
- 109 Global Mapper Forum Website


