Custom shader blend option
Hello, I am trying to make a custom shader with the same parameters as on the image but I cannot find the option which is equivalent to unchecking "Blend colors ..." in the SDK. I have tried all the options in GM_CustomShader_t but nothing that matches what I have in GlobalMapper.
Answers
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Solved
set mHillShading to false in GM_SetVerticalDisplayOptions and i've the correct result
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