Unity Terrain Export improvements
The 2019 Unity platform has introduced new terrain tools with a batch importer, which allows the quick generation of a tiled terrain object.
The new importer requires the heightmap resolution to be a power of two where in the past the definition had to be power of two plus one. The existing GM export settings for Unity terrain offer fixed settings (like 513x513,1025x1025...) accordingly, which is not suitable for the current terrain tools in Unity.
More information on the batch import mode and to the naming convention of tiles:
Would you consider support for the new terrain tools in Unity?
Any help or workaround is appreciated.