Creating a surface with the same shape as the terrain
Hello!
I would like to know how to create a surface that has the same shape as the ground. That is, create a surface that has exactly the same shape as the terrain (elevation grid) previously loaded in a delimited region (e.g.: a square). The reason is because I need to create a volume in wich it's lower limit is the terrain (a different elevation in each point) and the upper limit is a constat altitud (e.g. 3000 m)
Thank you!!
I would like to know how to create a surface that has the same shape as the ground. That is, create a surface that has exactly the same shape as the terrain (elevation grid) previously loaded in a delimited region (e.g.: a square). The reason is because I need to create a volume in wich it's lower limit is the terrain (a different elevation in each point) and the upper limit is a constat altitud (e.g. 3000 m)
Thank you!!
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Answers
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Would creating a boundary box work? Then you can edit the elevations of the vertices to your constant altitude.
Boundary boxes can be created in the Control Center (right-click menu: Layers -> BBOX/Coverage). -
Above advice is good, but I take it a step further by converting the elevation grid to points and then creating a bounding box that's point-to-point from that. Prevents the weird triangles from being created along the edge of the cropping polygon.
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